Santa's Special Delivery
Santa's tracking who is naughty and nice - good boys and girls get gifts, bad boys and girls get coal, and absolutely rotten children get a code brown from Santa's downtown.

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A co-op action RPG with a bakery problem. Take contracts at the Guild, fight through swamps, war camps and frozen passes with friends, then come home to cook, farm and build a village. Eat a donut. Get stronger. Go again.
Released
August 7, 2026
Price
Platforms
macOS · Windows
Developer
Publisher
Last sync
October 1, 2026
Dungeons & Donuts is a party-based action RPG for one to four players. Pick a posting off the Guild's quest board, gear up at the tavern, and head out into a hand-built world of goblin war camps, drowned ruins, haunted forests and blizzard passes. Bring back what you find. Some of it becomes armor. Some of it becomes dinner.
Three combat styles built around the cursor: heavy melee that shoves and staggers, a bow for long-range single-target work, and a mage kit with chain lightning and a force push that launches whole crowds. Bosses have phases, telegraphs and mechanics to learn. Chain kills to build a Blood Bounty streak and cash it in for gold, buffs and strongboxes before the timer runs out.
Gear is cosmetic and yours forever once found. Your stats come from gems you socket, and your tricks come from essences: heal on kill, block to heal, vanish when you stand still, double every fifth hit. Essences are bought from parts, earned through milestones, or chased from bosses at long odds. Every drop rate is printed in the Guild Bestiary, so you always know what you're hunting.
Over a hundred recipes across potions, meals and donuts. Potions die with you. Meals survive. Donuts change the rules: corpses explode, kills stack speed, shields detonate. One of each at a time, so every run is a loadout decision. Most recipes are found in the world, not sold on a menu.
Between expeditions, run a farm with crops, fruit trees and animals that feed your kitchen. Build out a settlement, buy and upgrade property, put workers to it and watch it earn while you're away. Sell gems to a merchant who will haggle back.
Drop-in online co-op with shared quests, revives instead of respawns, party wipes instead of solo deaths, and reconnects that keep your bag, your gold and your place in the run.
The world, combat, kitchen, farm and village are playable now. Two story campaigns are marked Coming Soon on the board and will arrive as free monthly chapters. Check the news tab for what changed this week.Our Early Access currently:
- Fully working Range and Mage combat styles, with meaningful progression upgrades (equipment, spells and skill tree unlocks)
- 5 fully featured levels demonstrating different level design objectives our game will have
- Farming/Cooking features laid out with:
- animal husbandry
- crop automation
- crop growing/watering
- progression via farm feature, new farm plots/different types of trees to grow
- large pool of ingredients to collect from farming that can be meaningfully used in cooking
- 20+ recipes for Potions/Meals/Desserts
- Desserts give roguelite powerups
- all potions/recipes require in game items to be looted in order to unlocked
Property management skill:
- buy and rent properties across all available districts
- npc placement/hire system. NPCs can be attracted to the city and offered jobs/rental properties
- Equipment/loot system, hundreds of items the player can chase, some with special mechanics and features. Players can chase all this via a global looting system
- faction system, run dungeons and earn reputation via different factions
- Adventurer Rank System: Complete dungeons and increase your adventurer rank, unlocking new abilities and activities to do
What we plan to have for 1.0 release:
- Fully working melee combat style with progression
- New Feature: Endless Dungeon. Delve into an endless dungeon with visually distinct biomes and survive as long as you can, building your loot chest
- New Feature: Dungeon Delves, new type of dungeon that changes layout while exploring, has a bottom layer with a new permanent boss
- Additional Cities: unlock additional cities to be explored for new types of equipment and upgrades
- Additional dungeons (over 15 additional dungeons planned)
- Story Feature: Dungeons are packaged into themes/story arcs. Several dungeons will be connected and the player can experience a short narrative story play out
- hundreds of additional equipment and new legendary items with new powers
- Hardcore polish on existing systems and player experience.