KUTO: The Lock of Time

KUTO: The Lock of Time

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Screenshots

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Description

A 2D action-platformer metroidvania built around rewinding time. Wield the Scythe of Kronos, chain dashes and strikes, and rewind death itself as you explore interconnected ancient sanctuaries and hunt down the pantheon that betrayed you.

Single-player

Platforms

Windows

Developer

Custom Software Development Limited

Publisher

Custom Software Development Limited

ActionAdventureEarly AccessIndie2.5D2D2D PlatformerAction-AdventureAtmosphericBullet TimeDifficultExplorationHack and SlashMetroidvania

About

Betrayed by gods. Bound to a titan.

Jokoan Kuto was a Time Guardian until his own pantheon stripped him of his foresight and sentenced him to the sacrificial fire. He walked out of it alive — carrying the essence of the chained titan Kronos inside him.

Now he wields the Scythe of Kronos, and time itself is the only weapon that still answers to him.

Rewind death

A missed jump, a trap you read too late, a hit that should have ended the run — hold the Rewind Key and pull the last few seconds back. Mistakes are part of the language of this game, not a punishment for playing it.

Cut with the Scythe of Kronos

Chain dashes, jumps and strikes into one uninterrupted line. The scythe is heavy, the dash is short, and the distance between them is where the fight actually happens.

Face the pantheon

The Minotaur guards the lower sanctuary. Athena waits past it. Both read your habits — and both are beatable the moment you stop repeating them.

Explore a world folded out of broken eras

Ancient sanctuaries, ritual halls and collapsing structures connect into a single hand-built map. Temporal columns hold the space together — bring them down and the level answers. Paths that made no sense on the first pass open up once you know what the Rewind Key can reach.

What's in the current build

  • The opening region — ten interconnected hand-built rooms, playable start to finish
  • The Rewind Key — the core time mechanic, available from the moment you take the clock
  • Scythe combat with dashes, jumps and strike chains
  • Two boss fights: the Minotaur and Athena
  • Full controller support, English and Ukrainian interface and subtitles

Content volume, balancing and polish are still in active development, and we say so out loud rather than in the fine print.

Follow the development

Add KUTO to your wishlist to hear when the demo goes live — that is the single best thing you can do for a game this size.