NOBODY TELLS YOU HOW TO GET OUT OF HERE. THAT'S THE WHOLE PROBLEM.
You're an inmate. So are your friends. There is no briefing, no marker on
a map, no voice in your ear. There is a prison that runs like clockwork -
and somewhere in that clockwork, a mistake nobody has made yet.
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READ THE ROUTINE
Cell, yard, chow hall, headcount. This place moves on a schedule and it
does not care about yours. Learn where you're supposed to be, and you'll
start noticing all the places you're not.
NOTHING IN HERE IS A TOOL YET
Everything you need is already inside these walls, disguised as something
harmless. Finding it is the easy part. Keeping it - through every cell
search, with nowhere to put it - is not.
EVERYONE IN HERE HAS A STORY
The other inmates live their own day: they eat, gamble, talk and sleep on
the same schedule you do. Talk to them and most will tell you why they're
in. A few know more - and they'll tell you, if you've got something they
want.
BLACKJACK FOR CIGARETTES
In here, cigarettes are money - and money buys what you won't find lying
around. Pull up a stool, match the stake and play the other inmates for
their last pack. Over 21, you're out. Ace and ten on the deal, and the
pot is yours.
YOU'RE NOT WALKING OUT DRESSED LIKE THIS
Past a certain point, the prison stops asking what you're doing and starts
asking who you are. Being somewhere you don't belong is a problem. Looking
like you don't belong is a much bigger one.
SOME HOURS ARE NOT YOURS
The prison is never empty, only quieter. Flashlight beams sweep the yard,
doors you used an hour ago don't open anymore, and the moment a siren goes
up, every guard in the building knows exactly what it means.
1-4 PLAYER CO-OP
Do it alone and take all the time you need - or bring up to three friends
and find out how fast a plan comes apart when four people improvise at
once. You get out together, or you don't get out.
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🔒 WISHLIST NOW - and pick your crew carefully.