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Town is a post-apocalyptic AI survival simulation. Eight AI residents think, decide, and converse on their own, struggling to survive in extreme cold. You are an observer, watch them iterate through reincarnation cycles, memories and refining decisions until all survive.
Released
June 18, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 27, 2026
Gospel Snowtown is an AI-driven post-apocalyptic survival simulation game.
In the year 2147, an extreme cold storm sweeps across the Northern Hemisphere. Temperatures drop to a deadly −60∘C-60^\circ C−60∘C, and civilization is buried beneath ice and snow. In the forgotten frontier town of Gospel Snowtown, eight survivors must endure the endless winter with limited firewood, food, electricity, and medicine.
You are not an all-powerful god.
Instead, you act as an observer and assistant, helping the residents discuss, assign tasks, make decisions, and intervene at critical moments. Each resident has their own personality, condition, and judgment. They may accept your advice — or refuse it.
Your goal is simple:
Keep all eight residents alive.
Eight residents have different personalities, roles, and decision-making styles. They act, talk, argue, and vote based on resources, weather, physical condition, and relationships.
Death is not the end. After each failure, a new loop begins.
Residents inherit fragments of memory from previous lives, learn from their mistakes, and gradually improve their task assignments and survival strategies. As the loops progress, Sanity and affinity bonuses increase.
When all eight residents survive the winter, the perfect ending is unlocked.
Manage the key resources needed to keep the town alive:
Poor resource management can lead to death.
You can pause the game to call a camp meeting.
Residents discuss key issues based on their personalities and current situation, such as whether to search outside, how to distribute food, who should rest, or whether to repair equipment.
In the end, they vote on the action plan.
You can influence them, but you cannot fully control them.
You can give orders or suggestions, such as assigning someone to chop wood, fish, scout, rest, or receive treatment.
However, residents decide whether to accept based on their condition, personality, and risk assessment. You can also follow individual residents and observe their actions and status changes.
Each resident has several survival attributes:
Weather changes between clear skies, light snow, heavy snow, blizzards, and thick fog. Different weather conditions affect outdoor risk, resource gathering, and body temperature loss.
Daytime is best for work and exploration.
Night is for rest, warmth, and recovery.
The game offers different difficulty levels.
Easy mode is suitable for learning the systems, while Extreme mode increases resource consumption, reduces starting supplies, lowers gathering efficiency, and makes the cold much more dangerous.