
Observation Protocol
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Description
A first person horror game where you monitor a liminal office space for anomalies from an external post. When the power cuts, protocol requires you to enter and continue your work from the inside.
Platforms
Windows
Developer
Pulsar One
Publisher
Pulsar One
About
Observation Protocol is a first person psychological horror game about working a shift at a place scheduled to stop existing.

You're stationed at an external monitoring post assigned to a liminal office space. It's a facility that exists outside of normal space, flagged for permanent closure by the organization that found it. Your task is straightforward: watch the camera feeds, identify anomalies, log what you see. Six classifications cover what you're looking for: an object missing from where it should be, something introduced that wasn't there before, an unauthorized presence, furniture relocated, orientation shifted, proportions that don't add up. A seventh exists for when the cameras themselves stop being reliable.
REMOTE MONITORING:
Then the power cuts.
Monitoring equipment goes dark, and protocol has an answer for that too: go in. You're issued a camera. There's no door for what happens next: the wall ahead phases out, and you step through into the space you've been watching from outside. Same offices, same corridors. Except now you're inside them instead of watching a feed of them.
ON SITE:
You have until 6 AM. Document what you can, then get back through the entrance before the organization closes the passage. Stay past 6 and you're stuck inside when it does.
There's no saving mid-shift. Each session runs about thirty minutes, start to end.
A liminal horror experience. PSX aesthetic. First person. Singleplayer. No checkpoints.