Time Escape : A Prototype
A side-scrolling, obstacle jumping game including Twitch integration, achievements, and character customization.

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A boy's village was burned. His people were killed. Years later, he returns — with an army of monsters. But the king he hunts is nothing like his father. He is just. He is loved. He will not fall without a fight. Two campaigns. One tragedy.
Released
May 19, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 26, 2026
A village burned. A boy taken. Something dark awakened in him — and he survived.
Years later, he leads an army of monsters against the kingdom. But the king he hunts is not the man who gave that order. The new king is just, loved by his people, and will not surrender.
Neither side is evil. Both sides will fight to the last.
Defender — Command the kingdom's defenses. Build and upgrade towers across the battlefield. Manage your gold, repair towers and the castle when needed. Hold the castle gates against wave after wave of monsters. Seven levels of escalating siege.
Attacker — Lead the monster army. Spend mana to spawn Grunts, Tanks, and Strikers. Upgrade your command stations, buff your forces, and use your hero's dark abilities to break the defense. Seven levels of escalating assault.

Defender Hero

Attacker Hero

Both campaigns are complete and fully playable. The core gameplay, AI, progression, and balance are all in. 1v1 PvP — a real human Defender against a real human Attacker — is what we are finishing and will ship during Early Access.
Alongside PvP, we will be improving and replacing the art, visual effects, and sound design throughout Early Access. The game plays great now — the visuals and audio will keep getting better as we go.
As the game evolves, significant balance or mechanic changes may require mission progress to be reset. We will always communicate this clearly before it happens.