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A horror roguelike FPS where you descend through 20 procedurally generated levels of a desecrated crypt, fighting biomechanical monsters, choosing weapons and perks between each wave, and dying over and over while an omniscient narrator watches.
Released
May 18, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 26, 2026
Descend into the Crypt. Die. Learn. Descend again.
CRYPTSHOOTER is a fast, brutal horror roguelike FPS set inside a corrupted burial complex rebuilt into a biomechanical factory. Fight through 20 procedurally generated levels, survive escalating enemy swarms, and uncover why the Crypt remembers every death you leave behind.
You are not the first to enter. You will not be the last to die.
Once a sacred resting place, the Crypt has been repurposed by machine‑priests into a living assembly line. Altars became workbenches. Chambers became factories. Now it produces biomechanical prototypes—creatures of bone, steel, and something far worse.
Every death is canon. The Presence, an omniscient narrator, knows you’ve been here before. She’s been watching.
Each run reshapes the Crypt with modular dungeon blocks, shifting corridors, and unpredictable ambush points. Clear waves, find the exit portal, choose your reward, and push deeper. Die, and start again—stronger, smarter, and more determined.
No two runs play the same.
Every level is rebuilt from scratch—new layouts, new encounters, new threats.
Progress through escalating biomes with enemy families that evolve every few floors: Swarm, Rusher, Tank, Sniper, Exploder.
Face the Wardens guarding each depth. The SOURCE waits at the bottom.
Unlock pistols, shotguns, rifles, rockets, beam weapons, melee tools, and grenades—each with rarity tiers from Common to Legendary.
Combine perks like Adrenaline, Ghost Step, and Executioner to craft powerful builds and unique playstyles.
All dialogue is performed by a multi‑voice AI system: Player, Presence, Enemies, and Environment.
Choose Easy, Medium, or Hard, adjusting spawn rates, aggression, and overall intensity.
The dead don’t rest here. Neither will you.