DOLPHIN HUSTLE
Somewhere in the wastelands of the ocean lives a young dolphin. He likes to get high and hang out. All he does is hang out. But it so happened that the cyber Internet sucked him in. It's time to end this.

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Auto-combat roguelite. Your caffeine meter is the whole game — too little kills you, too much kills you faster. Three floors, one boss. 20 minutes. Don't crash.
Released
May 23, 2026
Price
Platforms
Linux · Windows
Developer
Publisher
Last sync
September 26, 2026
[h1]Auto-combat roguelite. Your caffeine is the resource. Too much is also fatal.[/h1]
DEATH BEFORE DECAF is a 20–35 minute roguelite where combat runs itself and everything else is your problem.
That "everything else" is one thing: your caffeine meter.
Coffee items drop as you fight. Every item tempts you to drink more. Every drink risks pushing you over the edge. The optimal play state is always the edge of disaster.
Every 60–90 seconds you level up: choose 1 of 3 upgrades. No aiming — combat is automatic. All skill lives in caffeine management and build decisions:
You are Mira Volta — a fired barista fighting her way up a corporate tower in a city that has run on coffee instead of sleep for sixty years. The enemies are made of espresso and bad workplace decisions. The final boss called a mandatory meeting. You are not on the agenda.
Every environment is hand-illustrated in dark café-gothic style — bold flat cartoon illustration, clean ink outlines, amber espresso light against cold blue. Mira's portrait changes as the run wears on. She looks ready when she enters. She looks different when she doesn't make it out.
Wishlisting is the correct choice. Your doctor disagrees. Trust yourself.