Fight after Dark
Building! Auto-battler combat! Roguelike! Be stronger during the day and resist the enemy during the night.

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Your uncle left you a motel near Area 51, along with his debt to the bank. Work the night desk: check IDs and alien transit permits, decide who gets a key and which room they get. Some guests leave a tip. Others leave a repair bill, and a few bring trouble to your door.
Your uncle left you a motel by Area 51. Prescott Bank left you a deadline.
Motel 51 is a story-driven desk and motel management game about the people, and other beings, who stop at a lonely exit after dark. You owe the bank for your uncle Marek's motel. Every room you fill can help. Every call at the counter has a consequence. Some guests arrive with a suitcase; others bring a story that does not quite fit their papers.
Start with an ID. Check the portrait and expiry date. As the nights unfold, compare transit permits, Bureau rules, reservations, wanted notices and the details your guests reveal in conversation. New tools can expose a forged seal or show what an unfamiliar face really looks like. When you have made up your mind, press AUTH or DENY. If a wanted visitor stands at your desk, the police are one button away. A mistake may follow you into the morning report.
Between nights, inspect the ledger, repair damaged rooms and spend carefully in the back office. Buy an inspection tool or improve a room, knowing the bank is still waiting. Each night adds new faces, rules and calls that make the routine a little less routine. The choices you make at the counter and in the register shape what happens next.
Check the papers. Hand over the key. Make it to morning.