Project: C.E.L.L.

Project: C.E.L.L.

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Screenshots

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Description

Project: C.E.L.L. is a short arcade incremental about jumpstarting a dying cell. Break glucose, build combos, and unleash special charges inside a retro terminal simulation.

Single-player

Platforms

Windows

Developer

Under Stair Games

Publisher

Under Stair Games

CasualIndieSimulationStrategy3DArcadeColorfulEconomyIdlerIncrementalManagementRelaxingResource ManagementRetro

About

Project: C.E.L.L. is a short arcade incremental about jumpstarting a dying cell in a retro terminal simulation.

BREAK GLUCOSE

Move the cursor over glucose and let it attack automatically. Everything you break gets pulled into the cell and turned into ATP.

KEEP THE COMBO GOING

Break glucose before the combo meter runs out. Keep the chain alive to raise your multiplier and earn more ATP from every cycle.

SET OFF SPECIAL REACTIONS

Some glucose leaves toxic pools. Some splits into fragments, throws lightning across the field, or links nearby targets together. Break the right one and the whole field can go with it.

CHECK THE SIMULATION RESULTS

When the cycle ends, see what you broke, how high the combo climbed, and how much ATP you earned. Spend it, then start the next cycle.

GET LOST IN THE SKILL TREE

The skill tree is huge and there’s no set path through it. Mix upgrades from different branches and make whatever build you want.