
PachiRogue
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Description
PachiRogue is a physics roguelite on a handmade cardboard board: aim and fire balls while enemy hordes climb turn by turn. Build a hopper of unique shots, draft RPG stats and slot modifiers, branch through elites and shops, and survive long enough to crush the boss.
Platforms
macOS · Windows
Developer
Hugh Chen
Publisher
Hugh Chen
About
The board is a toy box. The horde is climbing. Every throw counts.
PachiRogue blends Peggle-style physics with roguelike buildcraft and horde-survival pressure—without moving a character. You stand at the top of a papercraft pachinko machine, load balls from your hopper, and fire into waves of enemies that step upward each turn. Enemies stay still while balls fly; when your throws are spent, the army advances. Miss too many breaches at the top and you lose HP. Reach the boss and break it before the tide swallows you.
It’s tactical aim, readable chaos, and the satisfaction of one perfect shot clearing a dense cluster.
Load the right ball. Spend every throw.
Your hopper is a visible magazine of ball types—perfect information, no hidden deck shuffle. Each ball is a different physics tool: mass, bounce, size, gravity, and on-hit effects all change how a shot behaves. Global STR, DEX, INT, VIT, and LUK amplify every ball you fire, so the same Cannonball build plays nothing like a bouncy crit-fisher.
- Strict throw economy — a capped number of shots per turn keeps pacing snappy and decisions sharp.
- Skill pays — refunds, combos, precision hits, and lucky free throws reward clean play.
- Slot modifiers — earn XP on the ball you fire, then draft general, kit, and specialist mods to turn a hopper slot into your run-defining engine.
- Relics & chests — elites and rare drops bend the rules for the rest of the run.
One run, rising pressure, your route.
Each level is a continuous run on a themed board—Undead Crypt and more to come—with authored enemy armies that drip in row by row. Difficulty escalates as you progress; you’re managing a tide, not required to wipe the board clean.
Between engagements, choose your path: harder fights, elites, rest, shops, and board events (skill-shot moments on the playfield itself). Land in the right bins to commit your route. Survive the map, then face the capstone boss.
Meta-progression: your Aquarium
Between runs, bank gold into a living Aquarium—a permanent fish tank meta layer. Collect species, hatch eggs, expand tank capacity, and curate a loadout of fish buffs before you step back into the box. It’s a knapsack puzzle for pre-run power: which bonuses are worth the space?
A shoebox you can feel
The world is a DIY diorama: cardboard, construction paper, felt, and photographed craft assets with consistent lighting—real tactility, not generic fantasy chrome. Meet Ollie, the chrome outlier ball with a headband and a statistical grudge against boring odds. He’s the spirit of the game: improbable bounces, proud builds, and one more run.
Features
- Physics-based ball combat with turn-based horde steps
- Visible ball hopper and distinct ball/mod identities
- Five global stats feeding every shot
- Level-up drafts, slot modifier trees, relics, and run economy (gold, chests, shops)
- Branching run structure with elites, events, and boss fights
- Multiple replayable levels (roster expanding over development)
- Aquarium meta: fish, eggs, tank upgrades, and loadout planning
- Handmade papercraft visual identity
Who is this for?
If you love aiming games, physics payoffs, roguelike drafting, and runs that end in “one more board clear”—PachiRogue is built for you.