Scoundrel

Scoundrel

Positive · 7 reviews

100% positive (7 / 7)

Screenshots

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Description

A fast-paced card roguelike about raiding catacombs, fighting monsters, dodging traps, and trying to make it out with a full purse (doubt). One deck. Endless bad decisions.

Released

May 19, 2026

Price

$2.99

Platforms

Linux · Windows

Developer

senator.ovh

Publisher

senator.ovh

Last sync

September 25, 2026

About

You don't get to plan.

You only get to choose.

Scoundrel is a solo card roguelite where the entire dungeon is exactly 44 cards — shuffled into a different nightmare every run. Each room flips four cards. Three of them you must face — monsters to fight, weapons to wield, potions to drink.

The fourth card is your only mercy: leave it for the next room… or live to regret it.

Swing or save it. Monsters hit hard. Weapons keep you alive — but every kill dulls the blade. A weapon can only kill a monster weaker than its last victim.

Heal or waste it. Only the first potion each room works. Greed kills.

Skip — but not twice. Avoid a bad draw, but push your luck too far and the dungeon collects.

  • A complete dungeon in 44 cards — same deck, different order every run.
  • 2–5 minute runs with instant restarts.
  • Pure decision density — no filler, no grind.

Unlock and stack difficulty mutators to find your breaking point:

  • Tougher Monsters — every enemy hits harder.
  • Watch Out for Traps — the deck learns new ways to kill you.
  • Blood Price — fleeing a room costs HP.
  • Speed Run — 3 seconds per move or you bleed.
  • Glass Cannon — bigger weapons, smaller margins.
  • Extra Heal — more HP to work with.

Push your luck. Break your run. Try again.

  • Zero grind: No meta-progression. You don't get stronger, you just get better.
  • Atmospheric Pixel-art: Hand-pixeled horrors and a soundtrack drenched in dread.
  • 20 Steam Achievements: Most of them you'll earn the hard way.
  • The Legacy: Based on the cult solo card game by Zach Gage & Kurt Bieg — reimagined as a brutal pixel-art roguelite.
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