
Galactic Kebab
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Description
A scenario-driven survival strategy: a stranded chef and his robot cat run a kebab restaurant on a hostile alien world. Serve customers, repair your ship, and stay off the local authority's execution list. You are tolerated, not welcome.
About
Run a restaurant on a planet that wants you gone.
Galactic Kebab is a scenario-driven survival strategy game. You play a
chef stranded on a hostile alien world after a crash, running a kebab
restaurant out of the wreck of your ship, with a robot cat as your only
help.
Your day
Each morning you assign the day's work: gather materials, repair the
ship, cook, rest, or send the cat out to explore. Each evening you decide
whether to open the restaurant. The game runs in real time and can be
paused or sped up, but the day itself is fixed. You spend it once.
The chef has to eat and sleep. Skipping either has effects that build up
over several days.
Resources
There are four: credits, staple ingredients, quality ingredients, and
build material. Quality ingredients make better dishes and more money,
and they are the hardest to come by.
The cat
Your robot cat explores on its own. Send it to a location and it travels
for several hours before returning with ingredients, salvage, a trade
contact, or word of somewhere further out. While it is away, it cannot
help you at home.
Building
The restaurant is built on a grid inside the crashed hull. Tables, seats,
decoration, and repairs all cost build material, which comes from
salvaging the debris fields around the crash site. More seats mean more
customers per night; better furnishing means customers who spend more.
Customers
Three types, each with different patience and budget. Serve them well and
some become regulars who return and raise your reputation. Serve them
badly — wrong dish, long wait, empty stock — and they leave angry, which
costs you more than the meal was worth.
The Authority
The planet's government finds you on the second day. From then on they
collect a daily tax. Paying on time keeps them calm. Missing a payment
gives you a short grace period, then puts you in debt. Their patience is
a meter, and when it runs out they execute you.
How it ends
The chef can die of hunger or exhaustion. The Authority can have you
executed. Either one ends the scenario where your choices took it.
Key features
* One authored scenario with permanent consequences
* Real-time with pause and speed control
* Four-resource economy, no inventory management
* A robot cat that scouts, trades, and salvages independently
* Grid building inside a crashed ship hull
* Customers with memory: regulars, reputation, and bad nights
* A daily tax and a government that eventually stops waiting
* A chef who needs food and sleep