6 Ways To 7
6 Ways to 7 is a high-stakes dice roguelite inspired by classic craps! Build powerful chip combos, customize your dice, and push your luck against the house as every roll brings you closer to victory (Or defeat!)
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Run a basketball club across seven connected leagues, from a college program to a pro front office to a club in Spain. Draw up your own plays and zone defenses, then take them online against another coach. Step away and the league keeps moving without you.
Released
April 27, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 18, 2026
[h1]The whole basketball world, running at once.[/h1]
Coach a college program, run a pro front office, take over a club in Spain, live in more than one across a single career, or challenge someone else's club to a live game. The college league, the pro league, and the development league sit on one connected calendar: the players you develop in college enter the pro draft, and the ones who miss the cut keep playing below it. Step away for a week, and the league keeps moving without you.
At the top of the American game is the NHA, the pro league: a full season, a playoff chase, and a salary cap that keeps rosters honest. Below it is the college league, governed by the CCC: 365 schools across 32 conferences. In between is the development league, feeding players back to the NHA through its own draft and a call-up market. Across the Atlantic, four more divisions run on Spanish rules, Spanish money, and a Spanish calendar. Seven leagues in all, and every one of them advances while you work.
Every game is played on a broadcast view of the floor. Watch every cut, screen, fast break, defensive adjustment. All of the action in real time on a detailed immersive court view. The crowd fills to what the gate sold, and the clocks on both stanchions run the real game clock and shot clock. The floor carries your club's colors and your city and nickname, drawn to whichever rulebook the league plays.
A tactical overlay sits on top of all of it: coverage lines, openness indicators, shot probability, and who is getting doubled. 2D itself is still a view of its own under the Analysis view.
The arena has a mix of its own: the crowd, whistles, a substitution horn and a shot-clock buzzer. The swish, the rim, the catch off a pass. International crowds chant and sing their support.
The Flux AI coach can run your tactics, substitutions, and timeouts, or you can take the controls yourself.
An editor lets you build your own sets from scratch. Give each of the five players a starting spot on the floor, then tell each one what to do and in what order: cut, screen, pass, or feed the post. Mark who the ball should look for first, and the game works out where everyone else stands and checks the design as you build it. Instead of naming a player, you describe what a spot needs: a cutter, a screener, a shooter. The game works out who on the roster fits best and shows it as stars, though you can assign the spot yourself.
Defense gets a matching editor. Place five defenders yourself, choosing where each starts and the one other spot on the floor he covers when the ball goes there. A defender answers for two spots and no more. Spread the coverage across all five and the floor is covered but nobody is pressured; double up on one spot and you can trap it hard, but somewhere else opens up.
Inbound plays are a third kind of design: one player out of bounds making the entry pass, the other four with somewhere to be, and a second wave that only runs if everything in the first one is covered.
Flux, the AI coach, calls sets and zones the same way it runs everything else, reaching for one whenever it fits.
Scouting is never a sure thing: ratings show up as star tiers, not hard numbers, and sharpen the more you scout a player. Prospects declare their draft stock, the league votes on combine invites, and the combine runs measurements, drills, and small-sided games that feed one board. Two pre-draft showcases, the Foundry and Hardwood Hype, let prospects climb that board, and missing the draft sends you to the development league. Build your roster from there through the draft, free agency, and trades, all under the cap. This is just one league example.
Take a college job and you're not a general manager, you're a head coach, answering to an Athletic Director instead of an owner. Recruiting is the real job: a season-long chase plus a summer circuit, where prospects play actual games and raise or wreck their stock in front of you.
The Blue Blood Index tracks your program's all-time prestige.
Cross the Atlantic and the rules change. A four-division Spanish pyramid runs on promotion and relegation instead of a draft, and on a budget instead of a cap: the league verifies your books rather than policing a cap number, and finishing last does not hand you a high pick, it drops you a division. The only ways to get a player are to buy him, borrow him, or talk him into signing.
Develop someone genuinely elite while he is still young and he declares for the NHA draft. Every league feeds the same pipeline.
Every team carries its own fan interest, driving local revenue, attendance, and gate money on playoff home games. Your owner injects cash or pulls it back, you set ticket-price policy each off-season, petition the board for help, and invest in facilities: arena, training, and medical tiers. The owner is a character, not a menu: you negotiate terms at a first meeting when hired, and an owner can be succeeded mid-career by someone new.
The NHA runs a weekly Power Rankings, tracks clinches and eliminations in the standings, and covers the trade deadline, free agency, and career milestones. A mock draft evolves across the draft cycle off real draft stock and the standings order, grading the steals and reaches once the picks are in. The college league runs its own wire: a weekly Top 25 poll, Selection Day, championship week, the full slate of college awards, and a Top 100 recruit board. The Spanish league reports in its own voice, in Spanish.
Six ways to bring other people into the league, some played live, some on your own schedule.
The whole game is moddable through plain JSON files and images, no code required: teams, rosters, logos, commentary, staff, contracts, the salary-cap economy, the rulebook, and the playbooks you draw up. The college world is just as open, down to custom conferences, recruiting classes, and rosters, and the Spanish pyramid takes its own club table. A Modding Starter Kit on the Steam Workshop shows every moddable surface, and online leagues check that everyone runs the same mods.
Playable in English and Spanish. The interface reads with a screen reader, and the arena mix has a mono option.