Obsidian Spire
A grim campaign book you inhabit by typing. Last night wrecked Elderglen. Walk north. Wash the bruise, wear it, or leave it. Written burial horror. One campaign. For adult tables.

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Kill Through is a 2D isometric pixel zombie shooter. The city is lost. Hold the last base, send a squad to scavenge, and extract before the horde closes. Ammo is scarce; movement is life. Swap to revive the downed; true death takes the gun too. Fast pixel gore. One goal: kill through them.
Under a zombie siege, you run a survivor base, send a squad into ruined districts to scavenge, and extract alive. Anyone who does not make it back is gone for good — gear included.
This title is launching in Early Access. The single-player campaign loop is playable now. Map size, systems polish, and extra modes are still expanding. Please try the free Demo before you buy.
The current build is single-player first: scavenge, fight, extract, and grow the base. During Early Access we plan to add maps, tighten gunfeel, finish throwables, and stabilize a private co-op horde challenge. Ideas such as Steam Workshop depend on time and feedback, and are not a purchase promise.
Full interface text in many languages. No voice-over.
Play the free Demo to see if the top-down shooting and squad swapping fit you, then pick up the Early Access build.