Zombardment
How far can you go in stopping these vicious creatures from spawning. Play loads of levels and endless waves in this Top Down Action Packed Shooter game. Explore, Survive, Earn and Spend.

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Your hands are steady. Theirs might not be. Around a worn wooden table, strangers play for the only thing that matters, another round of breathing. Trust no smile, believe no bluff. The tension builds card by card until someone breaks. Will it be you? A brutal game of nerves for 2–4 players.
Your hands are steady. Theirs might not be.
Around a worn wooden table, strangers sit down to play for the only thing that matters — another round of breathing. There's no prize pool here. No consolation. Every card you touch, you're betting the one thing you can't buy back.
Trust no smile. Believe no bluff. In Take Five, the lies start before a single card hits the table — and they don't stop until someone's out. The tension builds card by card until someone finally breaks.
Will it be you?
Take Five is a last-one-standing card game for 2–4 players. Simple to learn, merciless in practice.
First, the cards find their owners — and so do the lies.
Then, everyone commits.
Survive the exchange and the deck comes back around. Get shot with no answer, and the table has one fewer player.
Anyone can draw a high card — if they can tell when they're being lied to. Surviving the table is about reading the person, not the deck. Trust the wrong smile and you're handed a losing hand before you play. Fire too soon and you're gone by your own trigger. Every round is a small negotiation with fear — yours and theirs — and the players who last longest aren't the lucky ones. They're the ones who know when now is a trap.