Cedric's Quest — The Waning Ward

Cedric's Quest — The Waning Ward

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Screenshots

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Description

A Dragon Quest-inspired toon action-RPG. Explore a vast cel-shaded world — village, coast, snowfields, and a walled capital — battle monsters in real time with dodge, block, parry and combos, take on 32 side quests, and lift the failing seal on the Hollow King.

Released

July 29, 2026

Price

$4.99

Platforms

Windows

Developer

Hao Jiang

Publisher

Jiang Games

Last sync

September 26, 2026

About

Lift the Waning Ward

You are Cedric, a wandering knight. The ancient seal that binds the Hollow King — a warlord who cheated death and became a lich — is failing. Its three ward-stones have gone dark, the dead walk the forest after nightfall, and his rot is creeping toward the coast and the northern snows. Relight the wards, gear up, and face what the old world buried.

A vast, hand-built world

Roam a huge streaming world in a cel-shaded toon style, in the spirit of Dragon Quest VIII: the home village, rolling hills, autumn forests, a lakeside, a western sea with a walkable sand beach, and a northern snow field. Four settlements to visit — your home village, the walled capital of Duskhaven, the coastal town of Saltmarsh, and the snow-bound hold of Frosthold — each with its own look, NPCs, and secrets.

Reactive real-time combat

  • Dodge rolls with invincibility frames, blocking, and timed parries
  • Combo chains and charged heavy attacks, with hitstop and floating damage numbers
  • Enemy telegraphs and distinct monster behavior — leaping frogs, ranged cactoro spines, teleporting ghosts, charging dinos, area-of-effect demons
  • Elite variants, five roaming world bosses, and a hidden ruin to conquer

Quests, gear, and a living land

  • A full four-act main story, plus 32 side quests and multi-step side-story chains
  • Buy and sell at shops; upgrade your weapon and armor
  • A day-night cycle — tougher enemies roam after dark
  • XP and leveling; fall in battle and it costs you half your coins
  • An original orchestral soundtrack and reactive sound effects

Built natively in Rust with the Bevy engine. No launcher, no account, no analytics — just the game.

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