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You get a cannon, a fixed number of cannonballs, and a castle that has to end up flat. Work out which piece is holding the weight, hit that one, and let gravity do the rest of the job for you.

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Survive in a dead world. Fight, scavenge and rebuild until you control a base and its workers. Collect all 7 glass hearts and claim the throne.
OfMiceAndMechs is a rogulike, base builder and factory builder. It throws you into a world that lost its purpose long ago. The mechanisms kept running anyway: vast, indifferent, and grinding everything in their path to dust.
Inspired by Dwarf Fortress and RimWorld - a lighter take on the genre they defined.
Fight through eight dungeons with a combat system that punishes caution... the lower your HP, the faster you recover. Die without a base and it's over. Die with one, and someone else picks up where you left off.
Build rooms, automate workers, and fortify against the waves that never stop coming. The deeper touch: a job matrix for full workforce control, and when things get desperate, you can go back into your base and man the defences yourself.
Chain workshops tile by tile into living production lines, where every machine feeds the next. Assign workers to each step, set their priorities, and watch your factory run itself.
The implant in your brain speaks and it makes sense. It knows the machines, the workers, the chains of production. It wants you to succeed. Probably.