You find yourself inside the Case — whether a twist of fate, or a box with a window through which it is impossible to escape. Here you meet the Key — the key to this very Case.
The Key invites you to draw and to immerse yourself in a tent called WIM, in order to find the mysterious Source.
But the deeper you immerse yourself, the more the boundary blurs between searching for a way out and understanding what truly keeps you inside.
FEATURES:
• A distinctive visual style where surrealist text meets hand-drawn pastel graphics on heavy paper.
• Short duration.
• A story unfolding through abstract images, symbols, and psychological states, inviting players to reflect on their own lives.
• A peculiar world balanced on the border between an artistic statement on psychology and the tropes of self-help culture.
• Atmospheric, deeply immersive sound design.