Cards from the West
Make your way through the dangers of the Wild West with your revolver and your deck of cards

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Push them off the ledge. Pull them into the fire. Ironwrought is a 1-4 player tactics RPG built on Draw Steel, where forced movement is as powerful as any strike. Play standalone encounters or full roguelike runs solo or in online or LAN co-op, then build your own encounters.
Ironwrought is a turn-based tactics RPG for 1–4 players, built on the rules of Draw Steel, MCDM's grid combat system. Play standalone encounters and full roguelike runs solo or in online or LAN co-op.
On your turn, pull a goblin away from its allies. Your friend can take it from there and drive it straight into a wall. Every hero controls their own turn, but the best moves belong to the whole party.

Each turn you get a Main Action, a Maneuver, and a Move, and the board decides what they're worth. Your Fury is two squares from a pack of goblins. You Move to close and swing. The power roll lands on tier 2, so the goblin takes damage and gets shoved three squares into the wall behind it, where the collision deals more.
That was one action. You still have a Maneuver, so you Aid Attack a second goblin pressing in, and your Shadow's next strike against it lands with an edge. One turn, three decisions. Then the goblins take theirs.
Every attack is a power roll: 2d10 plus a characteristic, read on a three-tier scale, so even a weak roll still does something. One roll sets both how hard you hit and how far you push.
The enemy has the same problem. Let a pack bunch up and a single area attack catches all of them at once.

Between runs you build and rebuild heroes in a character creator that lays out every available choice: ancestry, class and subclass, kit, characteristics, and abilities, all unlocked from day one.
We ship updates when they're ready, usually every two to four weeks. The roadmap and patch notes live on the Community tab. Buy now, get every Early Access update free.