Memories Off Sousou Break out of my shell
メモリーズオフシリーズ最新作のアフターストーリー 主人公「久寿米木一葵」と登場ヒロインたちの「その後」を楽しんでいただけます。 ビジュアルノベル形式のゲームスタイルで選択肢を選びながらストーリーが進行します。 それぞれの道を歩み始めたヒロインたち。 それぞれの未来を大切な「あなた」と一緒につかむため、 それぞれの想いが、今はじける……!

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A first-person space courier sim. Haul cargo between planets and stations, fuel and repair your ship by hand, and navigate by instruments through a forgotten star system where nobody is coming to help.
Abyss Drifter is a first-person space courier sim about hauling cargo, keeping a ship alive, and staying alive inside it.
Humanity once let AI fight its wars. It didn't end well.
After the near-collapse, advanced AI was banned. The colonies at the far edge of the map were left to manage without it. Long-haul spaceflight became slow, manual and dangerous again — and someone still has to move the cargo.
Out here that someone is you, and nobody is coming to help.
Nothing marks your destination. You read your dashboard: altitude, attitude, the locator sweeping for a signal. On worlds where the dust never settles you will find a settlement on gauges alone — or you won't find it, and you won't get paid.
Refuelling at a station means opening the hatch, seating the nozzle, setting the amount on the terminal, and pulling it out when it's done. Far from anywhere it means hauling a fuel barrel to the tank yourself — slower, costlier, and sometimes the only option left.
Breathable air is cracked out of ice on board, and you decide where it goes. Sealing off a hold before you open its airlock is the difference between a routine unload and burning through your ice reserve for nothing.
Hit something hard enough and you'll feel it: you fly slower and your compartments start losing air. Weld the hull on the spot with an expensive cartridge and limp home, or dock and let a repair drone crawl over the plating and do it properly.
Your suit carries your oxygen, your water and your power, and all three run down. Charge it, fill it, check it before you step out — because stepping out without it means shortening breath, a rising dose of radiation, the edges of your vision going dark, and then nothing.
Every excursion is a plan: how far out, how long, and how much you'll have left when you turn back.
Every trade post runs an open exchange: what sells where, what's worth carrying, and which routes actually pay. Buy low on your own account and hope the spread holds, or take a freight contract for a fixed fee and a deadline.
Deliver early and your standing with the faction improves. Run late and it costs you a quarter of the pay and a quarter of the goodwill for every day, until the contract fails outright and you're left with a hold full of crates nobody will pay for. Good standing means more contracts at once and bigger loads. A bad name closes doors.
More than 150 kinds of cargo move through this system: rations, medicine, electronics, graphite rods, rare metal ingots, alcohol, toxic waste. You load it yourself, crate by crate, and you watch the hold fill up.
And when you're left with empties, there's a terminal for that. Drop the leftover bottles and ration tubes in the tray, watch it total up, press the button. Not much money. But money.
Eat, drink, sleep, keep your dose down. The recycler turns your waste back into drinking water, which is exactly as reassuring as it sounds. Cheap synthetic rations will keep you fed and slowly make you ill — out here vitamin deficiency is a real way to end a career, and so is exhaustion.
Not everything is on the charts. Drone wreckage left over from the war. Ships broken open on far planets. Abandoned outposts, and expeditions that never reported back. Catch an unknown signal on the scanner and you can go and see what's making it.
Fit a salvage module and you can launch a grabber drone to fish cargo crates out of an asteroid field by hand.
Swap modules, upgrade systems, and when you can finally afford it, buy a different hull.
Abyss Drifter is in active development. Wishlist it to hear when the demo goes live.