Kidnapped Simulator

Kidnapped Simulator

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Screenshots

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Description

Kidnapped Simulator is a first-person psychological horror game where you write your own replies to the serial killer holding you captive. Your words shape the encounter as you search for a way out.

Platforms

Windows

Developers

CRUNCHFEST, GROLAF

Publisher

CRUNCHFEST

Last sync

October 8, 2026

About

Kidnapped Simulator is a first-person psychological horror game where you write your own replies to the serial killer holding you captive. Your words shape the encounter as you search for a way out.

HE WANTS A CONFESSION. YOU WANT TO LIVE.

You wake up strapped to a chair. Your kidnapper, Abel Marsh, has pulled up a seat. He wants to know what you did, who you hurt, and why you have kept it to yourself. He has time to listen. You have reasons to keep him talking.

WRITE YOUR OWN REPLIES

Plead. Lie. Confess. Push back. Type what you want to say and face Abel’s response. A custom-built conversation engine lets him react to your words as you decide what to reveal and which questions to ask. A confession might satisfy him for a moment. It does not mean he is ready to let you go.

MAKE YOUR KIDNAPPER TALK

Abel expects to be the one asking questions. Listen closely when he answers yours. Pay attention to his past, his rituals, and the things he would rather leave unexplained. Learning what drives him could give you something to use when pleading is no longer enough. He writes in his ledger, tends to his tools, and waits for you to continue. The calm is part of what makes him frightening.

EIGHT ENDINGS. ONE ROOM.

Discover eight endings shaped by how the encounter unfolds. Return with what you have learned, try a different approach, and see how far you can turn the conversation in your favour. PS1-inspired visuals, harsh shadows, and a confined first-person perspective keep you close to Abel. You can look around the room, but he is still there when you turn back.

YOUR CONFESSIONS STAY ON YOUR PC

The conversation engine uses a proprietary AI model developed specifically for the game. It runs entirely on your own computer. No internet connection, cloud processing, or external services are needed to play. Everything you type and every response Abel generates stays on your machine. Your conversations remain completely private.

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