First Sino-Japanese War
A free and open-source game about the First Sino-Japanese War and other pre-dreadnought battles in East Asia. A miniature-like wargame system, but without 3D models.

Positive · 1 reviews
100% positive (1 / 1)









Humanity needs out. Genterra Corporation requires an Architect. From a remote terminal on Earth, deploy automated factories across four planets, each with its own resources, to build the rescue rocket. ARIA will guide you. Productivity is mandatory.
Released
April 11, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 26, 2026
Earth is failing. Genterra Corporation has the means to save what's left of humanity — a rescue rocket built off-world, fueled by the labor of automated factories scattered across four planets. You are the Architect: the corporation's remote operator, working from a terminal on Earth, building the supply chains that will get us out.
You won't set foot on any of these worlds. You'll deploy buildings, route logistics, configure recipes, and scale operations from a console. Each planet has its own resources, challenges, and mechanical identity — what works on the first world won't work on the next. ARIA, your AI advisor, will guide you through each deployment, and report back to the corporation on your progress.
The early game is mining, smelting, and learning the systems. The mid game is research, expansion, and orbital dispatch. The late game is multi-planet logistics, advanced production chains, and finally the launch of the rocket that gets humanity off Earth. Time is short. Quarterly targets are non-negotiable.
Genterra Corporation thanks you in advance for your service. Productivity is mandatory.