Profanity Police
90s inspired 2D platformer with robots that cuss at you if you jump on their face.

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You were hired to watch. Not to ask questions. Night shift. Corporate building. Cameras, reports, anomalies. Your predecessor left no final report. Now you're going to find out why. Please proceed.
Night shift. Baseline Corporation. A terminal, a camera feed, a simple checklist. Observe. Report.
Confirm everything is... normal?
You've done this before. Or maybe someone else has. They didn't finish their shift.
Not broken - wrong. Details that don't add up. Fragments of whoever was here before you, scattered across corridors that feel like they shouldn't be familiar. No body. No report. Just the system, still running, still waiting for someone to tell it everything is fine.
So you start piecing it together. Loop by loop. What happened here? What does it cost? Why does the system keep asking the same question - even after you've answered it twice?
There are no jump scares. No monsters hunting you down hallways. The threat in System Says Normal is quieter than that: the slow realization that certainty is dangerous, that the right answer might not be the true one, and that something has been watching you far longer than you've been watching it.
Every loop changes what you see - or what you're allowed to see. Every choice you make is remembered by a system that never corrects you.
Everything is normal. Please proceed.