贸易与马车
一款以商品贸易为主要内容的游戏。在一个西幻风格下的大陆展开您的贸易,经历有趣的故事!

Positive · 2 reviews
100% positive (2 / 2)










A party-based autobattler where every run is a question of greed. Recruit your guild, set the formation, and send them in, then decide how deep to push before you pull out. The loot gets better the longer you stay.
Released
August 14, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 25, 2026
You don't command your heroes in battle. You decide everything before it, and one thing during.
Send your party into a zone and the fighting resolves on its own. But the zone escalates on a clock. Enemies arrive in greater numbers and hit harder. The loot gets richer. A window opens to challenge the boss, and then it closes. Push deeper and you earn more. Push too far and the zone takes the party.
Kill the boss, walk away, or get wiped out, you keep the gold, the gear and the experience either way. Every run makes the guild stronger. The question is never whether to go in. It's how far.
Six classes, each with a role and a resource mechanic nobody else has. A Knight who turns punishment into Valor. A White Mage who banks wasted overhealing instead of losing it. A Rogue who builds Edge only while nobody's looking at them.
Recruit from the tavern, bench who you don't need.
39 passive skill nodes per class across three branches, each independently viable, build the Knight as an immovable wall or a punishing counter-attacker.
Front, middle and back rows change who gets attacked and how hard. Enemies track threat per hero, so a tank who builds for it genuinely holds attention, until something agile ignores the threat table entirely and goes straight for your back line.
A Threat Overview panel shows exactly why every hero is being targeted. When a run goes wrong, you can find out why.
Combat runs at your pace, speed it up, pause it, or read the log line by line. Every hit, heal and status change is recorded, timestamped and filterable.