
Veilkeeper
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Description
A tactical RPG where your army shrinks the deeper you push. Lead fragile expeditions into unstable rifts, secure relay nodes to hold your connection, and build a shard that grows stronger with every return. Decide when to advance, when to retreat, and what you're willing to leave behind.
About
Veilkeeper is a tactical RPG about pushing into unstable worlds where distance is dangerous and every expedition costs you something.
Lead small squads into fractured realms while holding a fragile connection back to your shard. The deeper you push, the more you risk losing - units, resources, and the path home. Every step forward is a step further from safety.
The army that reaches the end is never the army that set out.
In the Current Build
- Turn-based grid combat where positioning, facing, and unit matchups decide fights
- Four distinct archetypes - Knight, Archer, Assassin, Mauler - with real tradeoffs, not stat tiers
- Damage previewed before you commit, so every loss is a decision you made
- A three-fight run where your squad shrinks between battles and you choose who stays behind
Where It's Going
Veilkeeper is in active development. The combat layer above is the foundation; these systems build outward from it:
- Persistent squads that carry wounds and experience between expeditions
- A home shard you build, upgrade, and return to
- Relay networks that determine how far you can safely push into a rift
- Stream integration - viewers entering the world as characters, enemies, and events
Push deeper. Hold the line. Build something worth returning to.