十个好人Ten innocent people
This place has long fallen into the abyss. Yet before deciding annihilation, You, who once executed the decree, are now the chief envoy. In a country that preys on the kind-hearted, can you find ten truly good people?

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A sci-fi interrogation game. No more than ten people in the galaxy can do your job. The person across the table is already convicted. Find out why they did it, then decide what the truth will cost them.
Everyone is kept steady by a signal.
It has been playing for centuries, and most people never notice it.
Sometimes it stops working on someone. Their behaviour changes, and that change has consequences.
By the time they are brought to you, the person across the table is already convicted.
Your job is crystal clear: Why? Was it a fault or was it intent?
The accused describes the events that led to their conviction. The people who knew them remember those same events differently.
Question each person and add their testimony to your evidence board. Compare their accounts, match them with supporting facts, and identify the contradictions between them.
Use what you uncover to reconstruct what happened and why.
Under the antiphon, the accused cannot lie. They can tell the truth, or say nothing.
Work out what really happened and how they felt when it did. Ask the right question in the right mood, and they may answer.
Each event has several possible accounts. Compare the testimony with the facts and determine which version stands up.
Once you have reviewed every event, submit your conclusion and decide what happens to the person in front of you.
The file is waiting for your signature.
You're good at this. We knew you would be. Do not make us choose again