Bits n Bullets
Fancy a retro type of pigeon shooting VR game? Then Bits n Bullets is for you!

No Reviews · 0 reviews





Stones is a match-3 game about cutting gems. Swap to line up four for a blast, five for a prismatic that clears a whole colour, and chain cascades for the score. Thirty moves is all you get, but big play buys them back. One shared board a day, and eight finishes to earn.
Stones is a match-3 game about gems that are actually drawn like gems. Every stone on the board comes out of a fragment shader - six cuts (round brilliant, emerald step, marquise, trillion, hexagon and rhombus) plus a prismatic star, each one faceted, refracting, and shimmering on its own phase.
A run starts with 30 moves. Every swap spends one - but big play buys them back:
A strong move can leave you better off than you started.
Match four and you get a line stone that blasts its row or column. Match five and you get a prismatic stone that clears every stone of one colour. Cascades multiply the score. If the board ever runs out of legal swaps it reshuffles itself, so a run only ends one way: the move budget.
One board a day. The same board for everyone. One attempt at it.
The date is hashed into the seed the run is dealt from, so every player in every timezone is dealt the same stones, the same refills and the same cascades. Your day is spent on the first swap that commits - quitting halfway is not a free re-roll of a board you have already seen.
Consecutive days extend your streak, a gap starts it again, and your best streak is kept either way.
The looks the board can wear, seven of them earned. A finish is colour and surface: the stone tints, the panel, the cells, the drift behind them, and how the facets catch the light. Some carry a material as well - dispersion, polish, sheen, iridescence, and a slow shimmer on stones at rest.
Obsidian wants a x8 chain. Aurora, Bullion and Nacre want daily streaks of seven, thirty and a hundred days.
A finish never changes the cuts, the facet counts, or a single number a run is scored by. A look that changed play would make one run's score incomparable with another's.
Thirty moves, a board, and whatever you can do with it.