Neverliria
Lost in the dark forest of Neverliria, the fire-headed girl is trying to survive and protect herself from the powers of darkness.

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Humanity is depraved. Judgment is inevitable. Build and manage Hell in this dark strategy simulation, process the damned, and extract suffering to sustain its endless machinery.
Better to reign in Hell, than serve in Heaven.
In A Matter of Pain, you oversee a vast institutional complex dedicated to the administration of the damned.
Souls arrive bearing guilt. Damnation is an industry like any other. It requires middle management.
Your duty is simple: process souls efficiently and keep the system running.

Design and expand your domain. Construct torture chambers, research offices, dormitories, vanity halls, infernal workshops, and more.

Each soul arrives with distinct sins, temperaments, and thresholds of endurance. Some collapse under pressure. Others resist correction.
Classify them. Route them. Assign them to appropriate torture cycles.
Extract Dolor, the refined currency of torment, and use it to expand your institutional capabilities.

Your workforce consists of demonic administrators, engineers, and scholars of pain. Assign them carefully and maintain strict operational discipline.
Poor planning invites systemic failure.

Develop new devices. Unlock new processing methods. Refine architectural layouts. Expand your authority.
As the institution grows, so do its demands.

Abandon hope, all ye who enter here.