Tritemple
Tritemple is a 2D puzzle platformer where you maneuver between 3 parallel versions of the level. Jump over spikes, evade shooters, open doors, and push boxes to get to the end. Some levels are simple, others will prove a challenge...

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Arbiters Dream is a singleplayer roguelike deckbuilder with tower defense combat that isn't only about building defense, but is rather a duel where you also have to launch attacks against the enemies base. Shape your deck, banish the Chaos Rifts and protect a young universe.
Platforms
macOS · Windows
Developer
Publisher
Last sync
September 26, 2026
Arbiters Dream is a rogue-like deckbuilder with turn-based tower defense combat. You construct your defenses while simultaneously commanding units to attack the chaos rift which spawns anomalies that invade your universe. All of this happens on a shared board: Every turn is a struggle between exploiting vulnerabilities in the enemies defenses and mitigating your own.
Read the battlefield. Find your moment to strike.
A new universe is born.
You are its sworn protector: an Arbiter. You guide the young cosmos through the eternal conflict with chaos - a destructive and insatiable predator targeting worlds when they are developing and their arbiters are still weak.
Close the chaos rifts that are forming throughout the young universe, banish the anomalies, and flourish alongside your universe.
Arbiters Dream reimagines tower defense as a duel. Each round, you and your opponent place units and towers on a shared board. That means that each round you have to decide if you want to deploy units to attack and close the chaos rift or fortify your defenses to withstand what emerges next.
Placing towers follows the well-known rules and strategies of the tower defense genre. But you are not alone on the map. Claim your favored building tiles to maximize range and efficiency of your towers before your opponent does!
Placing your units follows a similar logic: It’s not only about what you place, but where. Your 3×3 attack grid determines the order and spacing of your units as they emerge from the portal. Units stay there just like your towers and spawn each round. Placing units next to each other can even trigger adjacency effects and buffs.
Instead of endless escalation like in typical TD games, a void wave clears the map and attack grids every few turns, giving you the opportunity to adapt to your enemy and build up forces stronger and more synergistic than before.
The void wave creates an interesting dynamic: The first round after a void wave is key for priming your strategy for this cycle.
No two runs play alike! Infuse your cards with elements and explore 8 distinct archetypes, each offering unique mechanics and strategic identities.
The universe is yours to protect. Whether it survives depends on your decisions.