
GreenMars: Expedition 744
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Description
A sci-fi survival game where you explore a full planet, gather resources, build your base, deploy terraforming machines and drones, and begin turning hostile Martian terrain into the foundation of a new civilisation.
Platforms
Windows
Developer
744 Interactive
Publisher
744 Interactive
About
GreenMars: Expedition 744 is a sci‑fi survival and planetary engineering game where you reshape Mars.
Explore a full planet, build the first systems of a new civilisation, and begin transforming a hostile world from the very first minutes.
A Full Planet to Explore
This is not a flat map.
- A fully explorable planet
- Seamless surface traversal
- Caves and underground networks to discover
- Large environments designed for long‑term expansion
Survival and Exploration
At the start, everything is manual.
- Move across harsh terrain
- Explore caves and gather resources yourself
- Expand your operational zone step by step
You begin with nothing but what you can carry.
Terraforming from the Start
Terraforming is not a late‑game unlock.
- Place early spreader systems
- Create the first visible patches of life
- Expand small zones of transformation
The planet does not change instantly.
It reacts slowly, but it reacts.
Automation and Expansion
As your operations grow, you stop doing everything yourself.
- Deploy terraforming drones
- Extend your reach across the surface
- Scale your systems beyond your immediate area
What begins as manual effort becomes a network of systems.
Atmosphere and Planetary Change
Terraforming is more than vegetation.
- Use machines to release and process gases
- Influence atmospheric conditions over time
- Combine systems to amplify long‑term effects
Every machine contributes to a broader transformation.
A Planetary Progression System
You are not progressing through levels.
You are changing a planet.
- Local changes appear early
- Multiple systems evolve in parallel
- Small effects grow into larger impact over time
Mars is not switched from dead to alive.
It is gradually pushed towards habitability.
A Hostile Planet
Mars resists everything you attempt.
And something else is already here.
Planned Features
GreenMars is designed as a long‑term planetary simulation.
Planned systems include:
- Advanced automation systems
- Orbital and satellite‑based terraforming
- Large‑scale planetary engineering systems
- Expanded ecological systems
- Multiplayer experience
Pre‑Alpha Notice
This page reflects the very first playable version of the game.
- Many systems are incomplete or subject to change
- Visuals and gameplay will evolve significantly
- Features shown may be modified or replaced
There is currently no release date.
This page exists to share the vision early, gather feedback, and begin building the community.
This is only the beginning.