Mad Merchant
Mad Merchant is an incremental management game. Build, arm, and command a merchant train across a hostile wasteland. Choose your routes, trade for profit, upgrade your wagons, and survive deadly ambushes on the rails.

Positive · 5 reviews
100% positive (5 / 5)












Pressure climbing. Drum level dropping. Three alarms and the TSO wants more power. If you trip the plant, everyone notices — the news, your boss, that guy who named his cat after a substation. You got hired because your resume said "worked with computers." Keep the lights on. Keep your job.
Released
May 11, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 26, 2026
You're the new operator at Riverside Coal Power Station.
Your predecessor, Earl, was three weeks from retirement when he decided to test whether the plant could run itself while he napped. It could not. Two city blocks were evacuated. You got hired because your resume said you "worked with computers."
Your training lasted four hours. Chuck, the plant supervisor who smells of diesel and disappointment, pointed at gauges and said: "Keep pressure at 165 bar. Too low, no power. Too high, boom. Keep water between 40% and 60%. Too low, tubes overheat. Too high, turbine gets wet. Wet turbines are expensive."
Then he handed you a coffee-stained manual from 1987 and left.
Now you're responsible for keeping the region powered. The grid operator calls every few hours with new demands. Equipment breaks. Systems cascade into each other. If you trip the plant, everyone notices — the news, your boss, that guy who named his cat after a substation.
Keep the lights on. Keep your job.
Manage boiler pressure, drum water level, coal feed, and cooling while responding to grid demands and equipment failures in real-time. Change one thing, watch three others respond. Make decisions fast when faults cascade.
Authentic 1980s green phosphor CRT terminal. Character-based interface. Keyboard controls. The kind of screen that gave operators eyestrain but kept plants running for decades.
Pressure spikes. Drum level drops. Multiple faults hit simultaneously. You panic. The turbine gets wet (expensive).
By Shift 10 you'll either feel competent or understand why Earl took that nap.
Campaign Shifts 1-4 + 20-minute Continuous Mode sessions