Defend The Circle
Use your powers to defend the circle against an endless onslaught of enemies.

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Speed or firepower? Survive or dominate? Build your armored convoy car by car in this survivors-like auto-shooter. The fate of the planet rides on your choices — and your convoy.
Civilization has fallen. Four powers carve up what's left: mutants, an alien hive, rogue machines — and raiders scavenging the scraps. The survivors are silent; the airwaves are dead. Your armored convoy is the first to go back on air. Every rescued survivor, every radio tower, every liberated territory gives a voice back to those still alive.
Start with a locomotive. Add cars as you level up: turrets, cannons, mine layers, generators, repair and cargo cars. Each car strengthens the convoy in its own way, turning it into a rolling fortress. But the longer the convoy, the harder it is to control — and the more vulnerable it gets.
Each car has its own health. Take too much damage and the car breaks off, along with everything behind it. Enemies don't just shoot: some latch onto your cars and drag the convoy down, others hit you with harpoons. Scrape them off against obstacles — or watch your convoy grind to a halt.
Driving recklessly? Hit your own tail and you lose it. Masters use this to their advantage.
Rescued survivors don't sit at the base — they work right in the run. Gunners man the turrets, mechanics patch cars on the move, scavengers strip wrecks and tankers. Stop, drop your people, grab the loot — and get moving before the swarm arrives. Ram a wreck and you get a pile of junk instead of loot.
Roads are fast. Off-road slows you down, rubble stops you cold. Wasteland, ice, swamps, dead forest — every biome has its own roads, its own obstacles and its own quirks. Choose your route wisely.
The global map is your sandbox. Each hex is a sector of several runs with its own events: swarms, elites, storms, toxic clouds, supply drops, survivor signals. Clear territories for resources, build outposts, take contracts from the radio tower. But victory isn't clearing the map: you have to reach the four invasion points and drive each faction out of its lair. Each one has its own enemies, its own boss and its own ending.
Bring survivors home. Build a garage, a workshop, an arsenal, a hospital, a lab, a radio tower. Named specialists unlock new vehicles and weapons — and some of them have a story of their own: not everyone who answers on the airwaves is on your side. Every run makes the base stronger; every radio tower widens the airwaves you can hear.