Doorcrash!
Deliver food fast while causing as much destruction as possible. Laws be dammed!

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Solo indie developer. What started as a simple game for a 3-year-old is now a hardcore physics-combat RPG. Customize your marble, equip massive weapons like the Graviton Lance, and survive an accidental bullet-hell masterpiece.
Released
February 18, 2026
Price
Platforms
Linux · Windows
Developer
Publisher
Last sync
September 26, 2026

Look, I'm going to be honest with you. This game was supposed to be simple. I wanted to make a little marble rolling game for my 3-year-old. Just something to help with hand-eye coordination. You know, "roll the ball to the green square." Simple. Wholesome.
Then I got carried away.
One night I thought, "What if the marble had a machine gun?"
Then, "What if the marble could equip an orbital strike laser?"
Then, "What if there was a complex loot economy, distinct enemy behaviours, boss fights, and a deep sci-fi narrative about sentient AI?"
A short time later, my 3-year-old is confused, and I have accidentally created Marble Blade.
At its core, you are a sphere. A very heavy, momentum-based sphere. You don't just "move" left or right; you roll. Mastering the inertia is half the battle. The other half is dodging the thousands of plasma bolts flying at your face.
Features That Definitely Weren't Necessary But I Added Anyway:Because underneath the "dad project gone rogue" exterior lies a genuinely challenging, addictive arcade shooter. It’s got the "just one more run" energy of a roguelike with the satisfying physics of getting a strike in bowling—if the bowling pins shot back at you.
Disclaimer: My 3-year-old has beaten the game