
Checkpoint '38
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Description
A roguelike narrative simulation of life as a border guard in Nazi Germany. Inspect passports, detect forged documents, and approve or deny entry as restrictions tighten. Every traveler brings a choice that could save a life or condemn it. Your job is to obey. Your conscience says otherwise.
About
Checkpoint ’38 is a historical roguelike narrative simulation inspired by Papers, Please and Beholder. You play as Franz Weber, a German border guard stationed at the Nazi–Swiss border in 1938, deciding who may cross as persecution intensifies.

Your job at the border
Every cycle follows a tense routine:
• Inspect passports, visas, and permits
• Detect forged papers and missing stamps
• Approve, deny, or detain travelers
• Follow orders or quietly break them
• Return home and face the consequences of your choices
Random travelers arrive with desperate stories and suspicious documents. Some are innocent refugees. Others may be informants, criminals, or desperate people willing to risk everything.
You must spot discrepancies, follow Herr Kommissar’s growing list of restrictions, or quietly bend the rules to help the innocent.
Life beyond the checkpoint
After hours, you witness Germany’s moral decay during your commute and at home. Newspapers carry the regime’s messaging, propaganda posters line the streets, and conversations with your family reveal how ideology seeps into everyday life.
Your son joins the Hitler Youth. Your daughter begins asking questions you cannot safely answer.

Survive the system
Every cycle brings new laws, tighter audits, and greater risk. Obedience keeps you alive. Resistance could save others.
With randomized encounters, evolving restrictions, and multiple endings, Checkpoint ’38 turns history’s darkest bureaucracy into a roguelike test of conscience.