Flashover MegaSector
Using a powerful weapon and raw skill, can you take out an entire space pirate fleet? Harken back to the era of old browser games in this fast-paced bullet hell shoot 'em up where stages change based on objectives cleared!

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A gothic bullet heaven roguelite where deadly sins become weapons. Cut through the condemned, build around your Oath or embrace Corruption, and claim lasting artifacts through your choices. Reach the Judge and stop his sentence from consuming the last lands.
Platforms
Linux · Windows
Developer
Publisher
Last sync
October 5, 2026
The Judge knew not everyone was guilty.
He condemned the whole world anyway.
Now Corruption carries out the sentence: devouring the last lands and leaving the Void behind. You have already died trying to stop it. The Architect rebuilt you from ash—now you must reach the Judge and break the sentence while there is still something left to save.
Ashen Swarm is a gothic bullet heaven roguelite where the seven deadly sins become weapons and the court gathers above you during each run.
Combine skills as you level up, shape your build, and unlock the devastating ability at the end of each branch.
Pride drowns the swarm in filth, turns the rabble into squealing swine, and blows the herd apart. Wrath spreads fire through the crowd and burns the condemned to ash. Gluttony turns the fallen into food until the arena becomes a feast.
Keep your Oath to develop the Fidelity branch, or enter without it to pursue Corruption. Each path changes your hero’s ability and the skills you can build around it. Accept a Tempter bargain with a Corruption cost and your Oath breaks: your acquired Fidelity upgrades turn into Corruption skills. You gain new power, but face more dangerous enemies.
A warrior asks you to watch her technique. She is good. Perhaps she will soon be better than you.
Encourage her—or show her a flawed move and call it advice. She will thank you either way.
On a later run, you will find her again—teaching new recruits or lying beside a broken blade.
And you have another choice to make.
Your decisions earn Sin Artifacts or Virtue Seals that stay with you even after death. Activate them in the Pyramid, then equip them before the next run. When a story continues, your next decision can strengthen your first reward or earn its counterpart.
Every minute, another Juror takes a seat. At 13:13, the Foreman takes the thirteenth—and the Collegium descends into the arena to carry out the sentence.
Spend the ash you earn on permanent upgrades between runs. The Architect also rebuilds the Effigy—the last one who reached the Judge and lost. As your strength grows, its shattered body takes shape.
At the final judgment, that will prove either foresight—or a very expensive mistake.