
I WAS A KING
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100% positive (1 / 1)
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Description
A court-driven, text-based strategy game where your words become decrees. Two petitions per turn—type carefully, face the backlash, and remember: you WERE a King.
Released
June 19, 2026
Price
Platforms
Linux · Windows
Developer
Heritage Incorporation
Publisher
Heritage Incorporation
About
Set in a fictional Joseon court, every adviser is voiced by a locally-run AI—so no two reigns sound the same.
Your words are law. In a Joseon court where every decree has consequences, read petitions, command in your own words, manage rival advisers, and survive the reign you create.
Rule with words. Fall by words.
I WAS A KING is a deterministic, text-based political simulator set in a fictional Joseon court.
Each day, two petitions reach the throne. You do not click a preset answer. You write the decree yourself—and the court reads not only your decision, but your tone.
WHAT YOU DO
- Read petitions from ministers, factions, and the people.
- Issue decrees in natural language.
- Decide not only policy, but tone - merciful, ruthless, evasive, pragmatic, or reckless.
- Manage royal authority, treasury, public sentiment, rumors, and factional pressure.
- Face deterministic consequences - no hidden RNG decides your reign.
- Reach a final record that remembers what kind of king you became.
THE COURT REMEMBERS HOW YOU SPEAK
Most choice games ask what you choose.
I WAS A KING asks how you speak.
A decree can calm a crisis, insult a minister, empower a faction, or create tomorrow’s disaster. Some consequences arrive immediately. Others return later, when the court has not forgotten what you said.
RIVAL ADVISERS, SHIFTING TRUST
- The Left and Right Advisers interpret the kingdom from opposing political instincts. When your decrees align with one side, adviser credibility can rise or collapse. If the gap grows too wide, factional tension begins to damage public trust.
- If you push one adviser too far, and they may resign. A successor then enters the court with a different voice and advice style.
AI WITH CLEAR BOUNDARIES
- AI is used to advisors' commentary only. It does not decide the game’s outcomes. Core consequences, metric changes, and ending logic are resolved by the authored rule system, whish is independent of AI systems.
FEATURES
- A complete 4-hour reign: no live service, no endless grind.
- Natural-language decree input
- Deterministic political consequences.
- Rival adviser credibility, resignation, and successor voices.
- Delayed backlash and court memory.
- Multiple endings and final reign records.
- English and Korean support.
- Every court voice runs on a local AI model
When words become law, responsibility changes.
Could you handle the reign?