You are not Customer Support.
You are the Saviour of Monarch.
This is a story-driven interactive narrative game told entirely through messages, group chats, internal tools, and digital artifacts. You play as a support agent inside a chaotic online gambling platform, navigating corporate absurdity, moral compromise, and personal burnout as the system around you slowly collapses.
What begins as a job quickly turns into a descent through exploitation, paranoia, and responsibility—where every message matters, and every choice pulls you closer to an unavoidable end.
Gameplay Overview
- Genre: Interactive Narrative / Psychological Satire
- Perspective: Text-based, message-driven gameplay
- Playtime: ~3–5 hours (single playthrough)
- Structure: Linear story with reactive dialogue choices
- Input Style: Messaging decisions, responses, investigations, and moral choices
You interact with:
- Internal company chats
- Private DMs
- Support tickets
- Developers, executives, and contractors
- Legal threats and ethical dilemmas
Your responses shape how characters treat you, what information you uncover, and how events escalate.

Each task pulls you deeper into a scene where no one actually knows what they’re doing — but everyone claims they do. You're not here to win, you're here to maintain order.
Only then can you be the Saviour of Monarch.