A dormant machine reactivates by chance—its memory wiped, its origin unknown. With no record of the past and no clear directive for the future.
Civilization has collapsed into fragments: abandoned settlements, silent forests overtaken by bio-engineered abominations, human freaks, and automated enforcers still carrying out forgotten commands.
As you explore, you’ll piece together traces of a lost world through environmental storytelling, encounters, and broken systems that hint at what came before with a simple directive. Move forward.
This is a story about identity without memory, purpose without instruction, and autonomy in a world where free will has been systemically hunted and erased.
The machine is awake.
The world is watching.
And nothing is without a reason.
The game features:
- Active Time Battle (ATB) combat system with punches, kicks, combos, charged attacks, blocking, and parrying
- Boss battles with a change of pace with its own combat mechanic.
- Party system where NPCs can join as followers
- Equipment system with 6 slots (Head, Body, Arms, Legs, Accessory x2)
- Module system (internal implants unlocked via wires)
- Crafting system with materials
- Inventory with consumables, equipment, materials, wires, and key items
- Dialog system with branching conversations and quest alternatives
- Save/load system with multiple slots
- Day/night cycle
- Overworld exploration with multiple zones, secret areas, secret items and equipment, secret party members
- Minigames