HEXCRAWL

HEXCRAWL

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Screenshots

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Description

HEXCRAWL is a dark fantasy RPG about striking out across a dangerous open world, one hex at a time. Explore wild country, uncover hidden places, hunt monsters, find powerful gear, and push farther than you probably should.

Single-player

Released

July 10, 2026

Price

$14.99

Platforms

Windows

Developer

Polymorph Self

Publisher

Polymorph Self

AdventureEarly AccessIndieRPG2DDarkDark FantasyDungeon CrawlerExplorationFantasyHorrorInventory ManagementOpen WorldProcedural Generation

About

Pick a direction and head out. Forests, swamps, mountains, deserts, tundras, coastlines, ruins, settlements, strange landmarks and worse things wait beyond the edge of what you know.

In HEXCRAWL, every step moves time forward. Terrain can slow you down. Weather can turn ugly. Food runs low. Your pack fills up. Eventually, every expedition reaches the same question: turn back with what you have, or keep going and see what else is out there?

Sometimes the next hex is empty, even safe.

Sometimes it isn't.

Random encounters can bring monsters, travelers, merchants, ambushes, oddities and opportunities. Scattered across the world are caves, temples, forts, tombs, shipwrecks, ruins and other places you can enter and explore directly. These Delves shift the game from overland travel to room-by-room exploration, with traps, hidden passages, darkness, loot and whatever has taken up residence inside.

Combat is turn-based, quick and dangerous. Enemies range from common wilderness threats to rare monsters, regional bosses, dragons and other creatures that can badly punish an adventurer who wandered into the wrong place too early.

And you can absolutely wander into the wrong place too early.

HEXCRAWL has no traditional character levels, and enemies do not scale themselves to match you. Your strength comes from equipment, Masteries and learning what keeps you alive. A weapon that seemed valuable yesterday may become dead weight tomorrow. A strange relic can change the way you approach a fight. Limited inventory space means you will not be carrying everything home.

Find a road and follow it. Cross a mountain range just to see what is on the other side. Mark a ruin you are not ready for and come back later. Hunt a boss because you want what it is carrying. Get lost. Run out of food. Make it home with something you had no business finding.

Then head out again.

This is Early Access. The map keeps opening ahead, and the game keeps growing.