Seoul Exorcist 1111
Think Fast, Strike Faster! As the ultimate exorcist, choose your attacks wisely, upgrade combat deck, combine traits and items, and save the cursed souls—before death finds you.

No Reviews · 0 reviews





A silly-but-violent 2D boss rush where a laser-shooting eyeball battles deranged cartoon monsters in bullet-hell chaos. Time your special attacks, recover mid-fight, and survive gory slapstick deaths again and again.
Released
January 16, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
September 26, 2026
HearthWound is a hand-crafted 2D bullet-hell boss rush where every fight is a focused test of timing, pattern mastery, and precision dodging, built by two friends who love designing challenging, expressive boss encounters.
No grinding. No filler. Just you, a wandering eye, and a series of handcrafted battles that reward patience, skill, and stubborn determination.
If you enjoy learning attack patterns, squeezing through pixel-tight dodges, and improving one attempt at a time, HearthWound delivers that satisfying “one more try” feeling in its purest form.
These GIFs show the core of HearthWound: readable patterns, clean telegraphs, tight dodges, and expressive boss design.
Every boss is manually designed with unique mechanics, clear telegraphs, and escalating pressure phases. No randomness — every pattern is intentional, learnable, and challenging.
Fast projectiles, tight iframe dodges, punish windows, and high-stakes duels define the combat. Your success comes from reading patterns and reacting with precision, not grinding stats.
Your main laser handles constant pressure, but your right-click Special Attack opens burst windows and counterplay moments.
Use Life Gain (R) mid-fight — if you dare. Healing creates openings but exposes you to risk.
Clear visuals, distinct rhythms, and intentional pacing help you survive even when the arena overflows with bullets.
If you take a hit, you’ll know exactly why — and how to avoid it next time.
HearthWound is built by two indie developers who grew up loving boss fights. Every pattern, sound, and visual cue is crafted with attention and heart.
We’re actively working on:
Your feedback directly shapes HearthWound’s direction — thank you for being part of the journey.
Move: WASD
Dodge / Dash: Shift
Attack: Left Mouse
Special Attack: Right Mouse
Life Gain / Recover: R
Pause: Esc
Kaan Kaplan — Programming, Visuals, VFX
Emre Işıkgör — Game Design, Programming, Audio
We’re two indie developers building HearthWound one boss at a time.
Thanks for checking it out and supporting our journey.