The battle for Christmas
It's just another boring steam platformer from a piss-poor developer, mind you. Gameplay will take you an hour, but you will get 100 achievements

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A quiet logic puzzle for the hour after the world stops shouting: no timer, no fail state, and every wrong click un-clicks in a stroke. Divide paper-warm grids into regions until each one obeys the law of the room it sits in.
Released
September 15, 2026
Price
Platforms
Linux · Windows
Developer
Publisher
Last sync
October 7, 2026
Open a room. Solve it slowly.
Solvizz is a cozy region-division puzzle set inside a paper-warm mind palace. Nine brain zones wait in the dusk, each holding a grid of rooms that haven't yet decided what colour they are. To wake the palace, you divide those grids into regions — one careful click at a time — until every region obeys the law of the lobe it lives in.
There is no timer. There is no fail state. Every wrong click un-clicks in a stroke. Every violated rule tells you which one, in its own colour. This is a game for the evening after the world has stopped shouting.
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32 Steam Achievements — 14 visible milestones, 18 hidden discoveries for the players who look closely.
9 languages — English, French, German, Spanish, Brazilian Portuguese, Simplified Chinese, Russian, Japanese, Korean.
Full reduced-motion support and a warm paper-toned interface designed for long sessions.
Steam Deck Playable — built from day one to fit the 1280×800 handheld screen and the desktop 1920×1080 window alike.
Cozy, offline, no account required. No live service, no ads, no manipulative loops. You own the palace.
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Inspired by the flat warm-paper geometry of Is This Seat Taken?, the calm system-state cadence of Mini Metro, and the branching beauty of a real neural connectome.
Open a room. Solve it slowly. Come back when you're ready to open another.