HBD-RPG
Explore a world of pixel art fantasy, where every building holds a unique surprise. Help the locals, dance in a side quest, and finish the main quest. But don't forget, it's your birthday at the end of the day! Have FUN!

Mostly Positive · 7 reviews
71% positive (5 / 7)






This is a highly freeform idle game centered around placement mechanics—no need to wait through long periods during gameplay. Each game node unlocks new content, and you can choose one of six gameplay systems to start with, all sharing a single save file Early access version does not support English
Released
December 12, 2025
Price
Platforms
Windows
Developer
Publisher
Last sync
September 26, 2026
English is not supported temporarily
"Project Mei" is an idle game that combines multiple idle mechanics.
It breaks the fourth wall—you are the player, no need to play other roles. Write a new chapter in this story.
Choose one of 6 gameplay systems to start with. All systems share the same save file, with full progress synchronization for items, bonuses, and more.
Currently implemented systems—more content coming soon!
3. Crafting System
As a player, you have the power to continue the story. Use basic resources to create other items.
Upgrading the Crafting System increases resource regeneration speed.
Raising your Inspiration Level unlocks more blueprints for crafting additional items.
Each item has unique uses waiting for you to discover.



Inspired by "Melvor Idle". While this game features independently created core gameplay and content settings, it will bring a brand-new experience.
1. Lumber System (Planned)
Keywords: Logging, Fire-MakingA classic opening for traditional idle games.Gameplay:Choose any plot of land to cut down trees, accumulate corresponding proficiency. Each plot has multiple types of trees that yield different woods.Includes multi-stage wood processing processes, such as using wood as fuel for combustion.
2. Mine City System (Planned)
Keywords: Mining, CityMonopoly-themed idle gameplay.Gameplay:Roll the dice to move on a circular map, travel between different cities to trade goods for gold, and explore hidden mineral veins.Also build your exclusive interdimensional pocket base and experience in-depth city development fun.
4. Travel System (Planned)
Keywords: Combat, Exploration, ChallengeGameplay:Challenge random dungeons, plunder rare resources, and temper your strength.
5. Class System (Planned)
Keywords: UniqueGameplay:Unlock exclusive auxiliary gameplay such as farming, breeding, and fishing;After choosing a specialized class, some game rules will be permanently changed, without restricting the experience of other class content.
6. Summoning System (Planned)
Keywords: Anomaly EntitiesGameplay:Summon powers from beyond the world—forces even the developer cannot fully comprehend.