
Havenstead
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Description
Havenstead is a cozy town-building strategy game where you grow a thriving village, balance resources, and keep your villagers happy through careful planning, trade, and charming design.
Platforms
macOS · Windows
Developer
Kovil
Publisher
Kovil Gaming
About
Welcome to Havenstead — a cozy town-builder where strategy and charm go hand-in-hand. Build a thriving village, gather resources, trade with travelers, and balance the needs of your villagers as your settlement grows!
Main Features:
- Strategic, yet Approachable – Dive into the charming town-building vibe, while still balancing supply, demand, and long-term planning with intuitive mechanics that do not require constant micro-management.
- Grid-Based Building System - Smooth building placement & removal with a dedicated grid system.
- Cozy & Immersive – Watch everything come alive throughout the town. Take a moment to watch the Fields growing during Spring, Cows grazing at your Cattle Ranches, a Villager chopping down a Tree - or better yet, enjoying an Ale!
- Villagers Automatically Perform Their Tasks - Manage your Villagers with the Job Board, and keep track of everything in your Town with in-game overlays.
- Happiness Rating System – A dynamic “happiness” score influenced by population size, available supplies, town wealth, commodities like ale, and luxury items.
- Trade & Unique Items – Traveling traders will visit your town periodically for limited amounts of time. You can trade goods and purchase rare items such as chests with random rewards, rare scrolls unlocking special blueprints, and artifacts that provide permanent buffs.
What Else Is Coming With The Release? - Plans for Havenstead Include The Following:
- Various Maps / Scenarios
- Town Levels & Tech Tree
- Expanded Trade Functions & Diplomacy Interactions
- Additional Buildings, Production Chains, Commodity Items, and Villager Jobs
- Save System, Difficulty Settings, and more!...
Please Note: Havenstead is a solo development passion project. I work on it as much as possible with just my own resources. Demo is tentatively planned for 2027, with full release (no Early Access) timeline promptly following that based on feedback & scaling requirements. If you are interested in private playtesting now & through the development process, you can join my Discord and/or contact me directly for more info. Thank you!