
Winter Wraith
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Description
Kingdom and Demons have been at it for a thousand years. You have lived a life of solitude and trained in the Heaven's Fortress. Now, adventure begins once again. Venture out to beautiful world and take part in adventures ranging from discovering secrets to participating in large field battles.
About
You are tasked with investigating a mysterious disease in the south west. Armies are moving rapidly in the trench. You don't have much time before more important matters call to your attention. Solve your first task and get back to the Harmonium for the next.
You will play as one of the great heroes of the continent, leading and managing your own minor faction: Ankh among others at the great Fortress of Harmonium.
This is an RPG similar to likes of Baldur's Gate franchise in terms of isometric camera and Witcher franchise in terms of story (and sometimes even action) content. It also is similar to Arcanum in terms of complexity and depth. It is an open world game formula where you've the freedom to roam from map to map like POE, and many other Rpgs.
The game includes everything a classic infinity engine RPG usually does, you will solve quests and gain experience, many times by fighting. It also includes huge field battles (on table top), faction management, romance and friendships, crafting and alchemy, resource harvesting, as well as many many others.
This is a large game. You will adventure out, and try to improve yourself, manage your faction, and recruit soldiers to assist Harmonium against the armies of the Demonium over the course of 10 to 20 in game years.
The game includes unique content instead of routine automated quests, and is story oriented instead of scaling and repetition.
Other features and more information:
Game is supposed to take place during 20 in game years. Time passes realistically for a Crpg.
Game has real time fights instead of turn-based fights.
Game has a fully functional Crafting and Alchemy system.
Game has a Mail system where player can get and send mail.
There are two classes, game will release with one, and another later, after more details are ironed out.
There is a perk system, experience system, and all that, ie character skills.
Table top field battles (every six in game months).
All lines are voiced
There are many other features, such as newspapers, readable books, romance .
There are 3 romancable characters, 3 (so far) recruitable spirits, 2 recruitable party members, there are other elements of romance as well. Spirits can be interacted with, including your own.
There are in game systems to manage a living world, such as respawning huntables according to prosperity,
Lots of rumors according to the world state.
Faction management, levies, faction income/costs, faction research, faction scouting missions.. Albeit mostly tabletop. Advisor selections that effect the game world quite a bit. Player can then join the field battles with his own soldiers. (on table top).
Many other surprises..
I tried to improve upon not quite finished Baldur's Gate formula, while keeping it lively at the same time. Result is a game with really good graphics and ambiance, and okay on other features.