Dungeons Are Not Meant to Be Invaded
You are not a hero exploring a dungeon.
You have become the one who builds it, manages it, and keeps it alive.
As a minion who escaped from the Creator,
you establish a new dungeon and rise as its king.
Adventurers, drawn by rumors, see it as nothing more than a “low-level dungeon” and invade.
Your mission is simple.
Summon monsters, design your dungeon,
and decide where adventurers die—and where they retreat.
Key Features
- Dungeon Management–Focused Gameplay
Expand your dungeon using hex-based tiles, placing traps, structures, and monsters.
- Choose the Dungeon Lord
Unlock and select dungeon lords with distinct concepts and playstyles.
- Learning Invaders
Adventurers analyze danger and do not repeat the same mistakes.
- Strategic Monster Deployment
Configure monsters and structures to design your defenses.
- Meaningful Progression and Choices
Unlock lords, artifacts, and edicts to define your playstyle.