Spark Mk1
Spark MK1 is a fast paced non-stop action game that will challenge your reflexes.

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Build a moonshine empire in the 1980s. Brew, bottle, deliver, and protect your cargo as you grow from a dusty village to Mulerun City. Outsmart your ankle monitor, take risky deals, and smuggle by land, sea, and air while caught between the CIA and the cartel. Solo or 4-player co-op.
The CIA gave you a place to live on a tropical island. They also gave you an ankle monitor.
Welcome to the 1980s.
Mulerun is a first-person bootlegger simulator about building an illegal liquor business under the watchful eye of the people who know your past.
Start with empty pockets, a few battered pieces of distilling equipment, and a dusty village where nobody expects much from you. Brew your first bottles, find your first customers, and slowly turn a backyard operation into an island-wide production and distribution empire.
What begins with a few crates carried by hand can eventually reach Mulerun City — where trucks, ships, and aircraft move serious quantities of alcohol through a business you built from nothing.
But the bigger the business gets, the more there is to lose. Some deals go bad, some people would rather take your cargo than pay for it, and eventually you may need more than a fast vehicle to protect what you've built.
Play solo or share the work with up to 4 players in online co-op.
Pick fruit and sell it to afford your first supplies — or save some for a batch of something stronger.
Your grandfather’s recipe book gives you somewhere to start, but turning those recipes into a living takes ingredients, equipment, and a little patience.
Buy what you need, bring it home, and put your first production setup to work.
Fill fermentation barrels, transfer the mash, assemble your still, and fire up the heat.
Bottle your liquor, cap it, pack it into crates, and get it into the hands of paying customers.
This is hands-on work. Every batch has to make its way from raw ingredients to somebody’s doorstep.
Reinvest your earnings in better equipment, increase production, and keep expanding as demand grows.
Your first customers are close to home.
Take orders through your pager and arrange deliveries around your production schedule. Carry your first goods on foot, save for a moped, and work toward a pickup capable of hauling a worthwhile load.
But the village is only the beginning.
As your reputation and production grow, so does the scale of your operation. Reach new customers, move larger shipments, expand into new areas, and build a supply network capable of serving far more than a handful of locals.
Not every customer plans to pay. Not everyone you meet on the road wants to leave your cargo alone.
Complete the right job and you may be paid with something more useful than cash: a handgun.
Carry it for protection and use it to intimidate people when a deal turns ugly. A punk who once saw you as an easy target may think differently with a gun pointed at him — and sometimes you can even turn the tables and take his cash instead.
But pulling a gun and pulling the trigger are two different things. Gunshots attract attention, and attention is exactly what someone wearing a CIA ankle monitor should be trying to avoid.
Sometimes the smartest way to use a weapon is not to fire it at all.
You start small.
A few barrels. A few customers. A few crates moving through forgotten roads.
Over time, that small bootlegging hustle can become something much bigger.
Expand your production, open new routes, and work your way toward Mulerun City, where the business operates on an entirely different scale.
Move bulk shipments by truck. Use boats to connect distant parts of the island. Put aircraft into service when roads are no longer enough.
What started as homemade liquor in a dusty village can grow into a full production and distribution network spanning the island.
By the time you reach Mulerun City, you are no longer just making bottles.
You are making it, selling it, protecting it, and moving it.
The CIA expects you to stay within reach.
Your ambitions extend a little further.
Find a way around your ankle monitor and open routes beyond your permitted area. Leaving the zone creates new opportunities, but keeping your movements hidden becomes another part of running the business.
The bigger your operation gets, the harder it becomes to stay unnoticed.
Eventually, some cargo is too valuable — or too distant — for a delivery van.
Rent an aircraft, fuel it, load your cargo, and fly it yourself.
Takeoffs, navigation, and landings are your responsibility.
And reaching the destination doesn't always mean the job is over. A remote deal can turn into a robbery, forcing you to decide whether to surrender the cargo, run, or protect the shipment.
Your flying skills attract attention.
The CIA has reconnaissance work. The cartel has cargo that pays well.
Taking work from both sides means protecting more than your profit: neither side should discover the whole story.
A growing business needs more than one way to move its product.
Use cars and trucks for local and regional deliveries. Move larger loads by boat. Take to the air when distance, speed, or discretion matters more than anything else.
Every new transport option allows you to move more product — but also puts more money, cargo, and risk into a single journey.
Run the operation alone or divide the jobs with friends.
One player can manage production while another handles deliveries, loads the next shipment, prepares a boat, or gets an aircraft ready for takeoff.
As the business expands, so does the amount of work that needs to be done.
You share the money, the workload, and the consequences when a promising job goes wrong.
Start with nothing. Make it. Sell it. Protect it. Smuggle it.
See how far you can take it.