You Move, I Move
A turn-based pixel dungeon game where every move counts. Drop bombs, unlock doors, and outsmart enemies in short tactical levels. Easy to pick up, challenging to master. Play at your own pace with no time pressure.

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Leave the city behind and turn a run-down house by the river into a cozy cafe. Grow, roast and brew your own coffee, serve the locals, fix the place up with a little help from your neighbours - and keep Ostin the cat company. Early Access.
Tired of the city grind, you move to a small town named after its river and settle into a run-down house. With patience, a little money and some help from the neighbours, it can become the coziest cafe in the valley. Grow the coffee yourself, learn every step of the craft, and play at your own pace - there are no deadlines.











Caramel Creek is in Early Access. The core loop is playable and the town is already alive, but the game is still growing, and you will meet rough edges and unfinished corners. Your feedback will shape what we build next - see the Early Access section on this page for details.
These are ideas we would like to explore. They are not in the game today, and nothing here is a promise: seasons and weather; a mode for decorating and rearranging the cafe and its surroundings; deeper friendships with the townsfolk; the mystery beneath the town.
Caramel Creek is a small, personal project about finding your place and building a home. Pixel art, a warm soundtrack and a quiet town by the river. Inspired by Stardew Valley and Twin Peaks.