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Hell Of War is a Real-Time Command Action (RTCA) game where you command the operation from a command drone, coordinate infantry, armored vehicles, combat drones, and artillery, then seamlessly take direct control of units to personally intervene in the battle.
Released
September 24, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
October 4, 2026
Hell Of War is a tactical FPS/RTS hybrid built around Real-Time Command Action (RTCA) - a gameplay structure that combines battlefield command, tactical decision-making, and direct unit control within one continuous real-time operation.
Observe the battlefield through a command drone, locate enemy forces, issue orders to your units, and deploy combat support. When the situation requires personal intervention, take direct control of an infantry commander, an armored vehicle, or a combat drone.
Move seamlessly between battlefield observation, issuing orders, and direct unit control without pausing the battle or separating the game into distinct strategy and action modes.
Plan the operation.
Coordinate your forces.
Personally intervene at decisive moments.
The command drone is the central tool for managing the operation.
Use it to:
The view from above helps you assess the position of your forces, identify priority targets, and coordinate an advance. However, the outcome still depends on your decisions: a poor route, a premature attack, or the wrong target can result in the loss of a unit or vehicle.
Each type of unit has its own role. Successfully completing an operation requires more than simply sending every available unit toward the same objective.
Infantry can attack enemy positions, hold key locations, and operate alongside armored vehicles. While directly controlling the infantry commander, you can issue orders to the entire squad or to its individual teams.
Armored vehicles provide firepower and support infantry during an advance. Units select targets and engage enemies automatically, while your task is to determine their positions, direction of movement, and the right moment to commit them to battle. Vehicle ammunition is limited, so armored units must be used carefully.
Drones and artillery help destroy identified targets, attack groups of enemies, and support advancing units. Every use of combat support consumes available resources, so it must be deployed thoughtfully.
When orders alone are not enough, you can move from command to direct participation in the battle.
At any moment, you can leave the command-drone view and take control of an available unit:
Switching between the command view and direct control does not activate a separate mode or pause the battle. While you control one unit, the others continue carrying out their existing orders.
Combat support in Hell Of War is a limited resource. Each type of strike has its own cost, power, accuracy, and area of effect.
Depending on the operation, you may have access to:
Use combat support to engage individual targets, destroy groups of enemies, eliminate vehicles, or attack fortified positions. Every call consumes available resources, so choosing the wrong strike or using it too early may leave you without support later in the operation.
In Hell Of War, the outcome of a battle depends on more than shooting accuracy.
You will need to consider:
Infantry, armored vehicles, drones, and artillery do not replace one another. They are most effective when used together.
Hell Of War: Combined Arms will continue to evolve throughout Early Access. The roadmap below reflects the current development plans for the game.

In Hell Of War, you are not a lone soldier capable of defeating an entire army.
You command forces across the battlefield, determine the direction of attack, manage limited resources, and personally enter the battle when the situation demands it.
The outcome of the operation depends on reconnaissance, positioning, unit coordination, and your ability to adjust the plan during combat.
Command the operation.
Coordinate your forces.
Personally decide the outcome of critical moments.