Halloween: Trick or Treat 2
The most Awesome Halloween ever! Springfield is hosting a Costume Parade, Spooky Museum, Dracula’s Castle in the Mall, a Haunted Hotel and new Trunk or Treat at the Church.

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In this Parable Universe, believers travel throughout the worlds to deliver and gather goods. Characters learn of miraculous anomalies. They prayerfully seek narrow paths to find answers to mysteries. Beware and battle the enemies who roam about to rob, kill, steal and destroy.
[h1]Welcome to the Foundation of Pink Chocolate[/h1]
This early playable build is a focused, walkable prototype designed to showcase the core aesthetic, environmental layout, and spatial design of the project. Step into a highly detailed cafe and explore its surrounding small farm village as we establish the visual and technical groundwork for the world.
To assist with community feedback and visual validation, this prototype includes a dedicated Screenshot Hunt and Viewport Alignment Tool.
Testers are tasked with tracking down the exact coordinates of our official store screenshots. Utilizing an on-screen event tracker, you will use a precise, fluid rotation alignment meter—functioning similarly to a guitar tuner app—to snap the camera into our exact production viewpoints. Successfully matching these angles helps us confirm rendering alignment, performance telemetry, and rigging fidelity across different hardware configurations.
* The Cafe & Village Grounds: Walk through the fully modeled interior and exterior spaces of the central cafe.
* Visual & Atmospheric Showcase: Experience the real-time lighting, stylized shaders, and character scaling in their native environment.
* Telemetry Alignment Tracker: Engage with the built-in viewpoint tuner to locate and validate key composition zones.
This environment serves as our architectural sandbox. While this version focuses purely on navigation, atmosphere, and visual alignment, the data gathered here will directly inform our upcoming systems, including expanded village exploration, character progression, and interactive mechanics.